Agosto | 2013 | Musicas a lo lejos

Archivo mensual: Agosto 2013

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Skywarp is a polyphonic additive synthesizer that can morph between four sounds for each preset. The morphing capabilities are inspired by FM8 and by Stephan Schmitt’s ensemble Scanner and can be controlled by hand, by MIDI or via automation using the same modulation network as Optimus Prime.

A sound sample can be found here, all sounds other than the drums were created in Skywarp (the drums are from Battery 3). Skywarp excels at creating soundscapes, FX and mallet type sounds. I’ve included around 30 snapshots organized into several banks by sound type.

As always, there is a manual included in the download which explains everything you need to know about Skywarp to use it effectively. Please post any bug reports, questions, or comments in the comments and I will do my best to help. I also would welcome some user-submitted snapshots for this, so please feel free to send some my way.

radarDatura-Instruments RadaR is a four dimensional Analog- & Digital-Synthesizer equipped with exclusive modulation possibilities.

The combination of digital and analog processing provides a wide range of sound colours.

The “north and south” modules play two analog voices each with a polyphony of 8 tones providing ring-modulation, phase-modulation and separate filters.

The “east and west” modules are twice digital (soudfont compatible) sample players each with a polyphony of 8 tones including a factory sample bank of 128 sounds.

For finishing the sound a Reverb, Delay and Phaser section is on board.

The “scanner” works synchronized to the sequencer or host-tempo and produces four separate periodic envelopes. Trigger time and velocity can be ajusted manually or controlled by LFO.

The “radar” section (maybe you kow it from Datura-Instruments Compass) provides four LFO which signal routing to north, south, east and west can be changed on real time (manually or by modulation).

RadaR includes a factory sound bannk with 32 presets and works on personal computers (Windows XP SP3 or later) equipped with dual-core CPU (quad-core improved).

timecalculatorCombien font 1,33 heures ? Combien de plages de 6 minutes 23 secondes puis-je mettre dans un CD de 56 minutes ? combien fait une heure divisée par 13 ? combien font 1289.3 minutes ? Pour répondre à ces questions il vous faudra le petit logiciel ci-dessous : TimeCalc, la calculatrice temporelle.

TimeCalc permet de faire les 4 opérations de base (Addition, soustraction, multiplication, division) sur les nombres comme sur les temps. 3 touches supplémentaires permettent de définir intuitivement des temps (Hour, Min, Sec). Notez que TimeCalc se manie aussi bien à la souris qu’au clavier (les touches H ,M et S permettent de définir Heures Minutes et secondes).

Calculer des temps avec TimeCalc est très facile. Il suffit d’écrire la même chose que ce que vous pourriez dire oralement. 1 heure 30 minutes divisées par 20, s’écrira “ 1 H 30 / 20 ENTER “. Les touches temporelles (H, M, S) servent aussi bien pour convertir que pour définir un temps. Vous pouvez écrire en décimal “1,5 H” et 1,5 sera converti automatiquement en 1 H 30 (l’opération inverse fonctionne de la même manière). Par le biais de ces conversions, vous pouvez écrire votre calcul comme bon vous semble, exemple : 1 H 25 + 256 M + 6895 S + 1.33333 H. Si vous ne définissez pas d’unité (H, M ou S) alors le nombre est considéré comme un nombre de secondes : 1 H 25 + 60 donnera 1 H 26.

ATTENTION : multiplier un temps par un temps n’a pas de sens. TimeCalc effectue cependant cette multiplication en considérant le temps multiplicateur exprimé en seconde comme un nombre classique. 1 H 30 * 1 Minute, donnera la même chose que 1 H 30 multiplié par 60, soit 90 H 00

TimeCalc se décline en 3 versions de taille différente. La première version (style casio) est la plus petite de la série (200 x 320 pixels). La version médium jouit d’un nouveau design plus adapté au configuration actuelles (300 x 470 pixels). Enfin la version BIG, qui fait une taille de 400 de large par 620 pixels de haut, permet d’être utilisé sur des environnements à écran tactile.

LM_ScreenshotLoudMax is a Look-Ahead Brickwall Loudness Maximizer Plugin with a clean transparent sound. It is designed to retain the original character of the music as much as possible even at high compression levels.

Release notes v1.13:

  • Improved limiter algorithm
  • Improved transient clarity
  • Improved consistency

Main range of application:

  • Audio Mastering
  • Output Limiter/Maximizer for web radio stations.


  • One slider for threshold, one for the output level.
  • Meters for input, output and gain reduction in relation to the desired threshold.


  • Supported Samplerates: 2kHz – 384kHz
  • Latency, Look-Ahead and Attack Time: 1.25ms
  • Release Time: Automatic – depending on the input signal
  • No audible distortion
  • Possible overdrive: 740dB
  • Very low CPU usage


Lisc-verb is a great effect for creating space. From simple ambience or suggesting a sounds physical boundaries to other wordly effects.This humble delay/reverb plugin can be used aggressively or with sensitivity. The incoming audio signal can be routed to the pre-out filter or directly to the output. the signal sent to the effect section can also be sent completely dry or through the first filter. This is then fed into the reverb and delay section which also includes another pre-out filter.

Simple in construction and operation but full of character and depth. Automating filter cutoff, delay rate or reverb width and size are certainly the order of the day.

VST.NET allows VST Plugin developers to write Plugins in any .NET language. It makes the transition between the C++ and .NET world smooth and easy.
The Framework built on top of the interop layer provides a clear and structured architecture accelerating development considerably.

VST.NET has been extended to also provide support for writing a managed VST Host. The VstPluginContext class (Interop.Host) allows you to load and communicate with unmanaged (and managed) VST Plugins. For managed VST plugins there is no (double) marshalling overhead and calls are made directly between managed host and managed plugins.

VST.NET targets the .NET 2.0 framework (runtime). The code was written with VS2008.

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